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About the PR

Adds SpawnAfter for SpawnEntitiesBehavior. Allows you to create an entity with a delay.

Why / Balance

Necessary for #37716 and just useful.

Technical details

The code is borrowed from WeightedSpawnEntityBehavior.cs

Media

Example:

      - !type:SpawnEntitiesBehavior
        spawn:
          FoodMealFries:
            min: 1
            max: 5
        spawnAfter: 5
vid.mp4

Requirements

@PJBot PJBot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. labels Oct 20, 2025
@FairlySadPanda FairlySadPanda added P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content D3: Low Difficulty: Some codebase knowledge required. A: General Interactions Area: General in-game interactions that don't relate to another area. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Oct 21, 2025
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Labels

A: General Interactions Area: General in-game interactions that don't relate to another area. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved. size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content

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3 participants